Saturday, July 31, 2010

BP_14 Second Life Scripting Language



As apart of my ARP (Action Research Project) I am looking to dive into the programming world of Java and C to learn Second Life’s scripting language. Understanding how to make things work and act a certain way in the virtual world is a must. I have seen some really cool things in the virtual world of Second Life that I definitely want to try to implement in my project if I can.

BP13_Adobe After Effects CS4 Software



For my next software tool, this ones personal, this is the only adobe software within the production suite that I have not touched. This package would allow me to put my presentations on a whole another level. I am looking to put my lectures, presentations, and interviews on video allowing my “sick” students to be able to access lecture from home in turn allowing them the ability to keep up with scheduled deadlines.

So Adobe After Effects is used to create motion graphics and visual effects. This software allows the user to animate, alter, and composite media in 2D and 3D space with various built-in tools. Aside from the many plug-ins that are offered for this software it stands strong as one of the film and video post-production industries’ NLEs (non-linear editing systems). Once I have learned this tool it will become evident in my work immediately my timeline for this is about two months so that I can begin to incorporate little snippets into my film class projects.

Here’s a cool video I found on You Tube. This guy used the same tutorial training I am setting up to use and this is what he accomplished. Pretty good if I must say so!



© 2009 Simon Dewey. All Rights Reserved.

BP12_Blender 2.5 Software



© Image by Blender Foundation. All Rights Reserved.

One of the tools I am looking to research for immediate use on my Action Research project is Blender. Currently on version 2.5, this is a free open source 2D and 3D content tool used for modeling, texturing, lighting, animation and video post-processing functionality. This software will give me the ability to scale down the intelligence factor of my Revit Architecture models to bring them, somewhat seamlessly, into the world of Second Life.



© Image by Blender Foundation. All Rights Reserved.

Though there is somewhat of a software learning curve I will be utilizing my Lynda.com tutorials and a new reference book I should be obtaining next week to begin to conquer the quarks of this software package to ensure it works for me the way I need it to.

I have selected this tool because it allows me to stay on my Mac and not cross platform. I also like the efficient creation workflow, once you get past the quarks and the nuances of any software it must have a very efficient way of working on request from the user efficiently. This software also has a real-time 3D engine that allows the user to create 3D interactive content within this one software package. Did I mention it’s FREE! God Bless The Blender Foundation!

Below are a few render images that are good examples of Blender's rendering capabilities. Though I will be using it for it's low polygonal modeling capabilities this software can produce some great imagery that I will probably need for print graphics for my action research project.



© Image by Bertrand Benoit. All Rights Reserved.



© Image by Radiance. All Rights Reserved.

Tuesday, July 27, 2010

This is Tooo Funny not to Share! Enjoy

Got this from a buddy at work that can relate to about 99% of this song! PA represent'n!